November 25, 2025

Top 5 Figma UI kits for web app design

This guide compares best kits across variables/tokens, code parity, component depth, performance, maintenance, and ideal use cases.

Top 5 Figma UI kits for web app design
Matt Wierzbicki
Top 5 Figma UI kits for web app design

You open Figma, hit “Assets,” and your sidebar turns into a never-ending scroll of components, icons, and templates.
Buttons, tables, navbars, twelve different modal styles from three old projects. Which one should your team actually standardize on for the next big release?

That decision – which Figma UI kit becomes your foundation – quietly decides your speed, your consistency, and honestly, your sanity for the next few years.

In 2025, a UI kit is not just a pretty set of frames anymore. It is part design system, part developer API, part documentation. And if you are building modern web apps with React, Tailwind, shadcn/ui, or Ant Design, choosing the wrong kit is like picking the wrong database. You can switch later, sure. But it will hurt.

This guide walks through five of the strongest options on the market right now:

  • Ant Design System for Figma
  • Shadcn UI Kit
  • Untitled UI
  • Flowbite
  • Frames X

Why UI kits matter more in 2025 than they did in 2020

A few years ago, a Figma UI kit was mostly a sticker sheet. Drop in a button, duplicate a card, tweak some text, ship a static handoff. That world is gone.

Now:

  • Figma Variables control color, spacing, radius, typography, even themes
  • Dev Mode exposes component props and variants in a code-like way
  • Design tokens are expected to map cleanly to real CSS, Tailwind classes, or a theme file
  • Engineers expect “what you see in Figma” to match exactly what they can render in React

So a modern UI kit is closer to a small piece of infrastructure than a PDF template. It needs:

  1. Architectural integrity
    Does it have a clear token system? Can you re-skin it without breaking everything? Is it rigid where it should be rigid and flexible where you need creativity?
  2. Variable and token strategy
    Are colors, spacing, radii, and typography driven by variables, or are there random hex codes and 13px labels hidden in corner cases?
  3. Code parity
    If the kit claims to map to Ant Design, shadcn/ui, Flowbite, or some other library, does the Figma structure actually match the component API in code?
  4. Performance and memory
    A 10,000-component “everything kit” that crashes on your designer’s 8GB laptop is not a productivity tool.
  5. Maintenance
    Is the kit updated when Figma ships major features? When React libraries add new components? Or is it a one-time release that slowly drifts from reality?

With that in mind, let’s look at each of the top five.

Ant Design System for Figma

If you are building big, serious B2B software – think financial dashboards, logistics platforms, risk engines, internal tools – the Ant Design ecosystem has probably been on your radar already.

The Figma version, maintained by Matt Wierzbicki and the antforfigma.com team, is basically the official visual counterpart of Ant Design React.

How Ant Design thinks about product UI

Ant Design is unapologetically opinionated. It is not here to win a Dribbble award. It is here to be:

  • dense
  • predictable
  • boring in a good way

The philosophy is “certainty over creativity.” In other words:

The design is a blueprint. Engineers follow it, not reinterpret it.

For enterprises with dozens of micro-frontends and multiple squads, this is very attractive. You want the table in Billing to behave the same as the table in Risk, even if different teams shipped those features six months apart.

Ant Design’s rigidity is a feature: it keeps everything on rails.

Variables, tokens, and “Theme Buddy”

The 2025 Ant for Figma system leans heavily on Variables:

  • Semantic color tokens like colorPrimary, colorSuccess, colorWarning, colorError
  • Spacing tokens like space-xs, space-sm, space-md, mapped to fixed pixel values
  • Typography styles aligned with Ant’s Less/CSS variables

This lets you:

  • Switch between light, dark, and high-contrast themes with token updates
  • Tighten the spacing across the entire product for a “compact mode”
  • Maintain consistent text hierarchy across dozens of layouts

The secret weapon is Theme Buddy, the companion plugin that lets you export your updated token set as a JSON or JavaScript theme. Drop that into the Ant Design ConfigProvider in React and your Figma decisions become live code.

No more:

  • Designer changes a blue in Figma
  • Developer manually hunts through CSS variables
  • Things drift over time

Theme Buddy makes Figma feel like a configuration UI for your frontend.

Component depth: where Ant really shines

Ant Design is absurdly deep in areas most kits skip:

  • Complex inputs like cascaders and tree selects
  • Table variants with pagination, sorting, row selection, expandable rows
  • Date pickers, range pickers, time pickers with all the hover, disabled, and focus states already thought through

When you are halfway through a sprint and someone says “we need a transfer list with filterable items,” Ant almost always has a mature pattern ready.

Who Ant Design is actually for

Ant Design System for Figma is a great choice if:

  • You are building enterprise SaaS, admin panels, or heavy internal tools
  • Your frontend stack already uses Ant Design React
  • Consistency and speed matter more than a bespoke visual “voice”

It can feel like overkill for small marketing sites or simple single-page apps. And it has a distinct “Ant look” that you can soften with tokens, but not completely erase without serious work.

If you are in that big-team, big-data, big-table world though, it is hard to beat.

shadcn/ui Figma kit on shadcndesign.com

Shadcn/ui started as a copy-paste component collection built on Radix UI primitives plus Tailwind CSS. No npm install. No locked dependency. You own the code in your repo. On the Figma side, the Shadcn UI Kit by Matt Wierzbicki, hosted on shadcndesign.com, plays the same role visually.

Philosophy: ownership and the “headless” mindset

Shadcn’s core idea is very simple:

It is not a library. It is a set of components you copy into your app and customize.

That means:

  • No vendor lock-in
  • You are free to refactor, fork, and style to match your brand
  • Updates are manual, not forced on you through a package update

The Shadcn Figma kit mirrors this:

  • Neutral, minimal styling out of the box
  • Components that are meant to be detached and branded
  • A focus on accessibility and states, not just pretty surfaces

This aligns perfectly with the “headless” pattern:

  • Radix handles behavior and accessibility
  • Tailwind handles styling
  • shadcn/ui wraps it in practical, composable pieces

In Figma, the shadcndesign.com kit gives you shadcn components that follow this structure closely, so designers and developers are literally looking at the same mental model.

Tailwind-aligned structure and shadcn components

One of the big strengths here is how strongly the kit respects Tailwind and code structure:

  • Auto Layout is used everywhere
  • Gaps, padding, and alignment map to familiar Tailwind tokens (gap-4, px-6, etc.)
  • Layer naming matches component parts developers recognize: Button / Icon, Dialog / Header, and so on

That means when a designer configures a component with a specific layout, a developer can quickly translate that into Tailwind classes.

On shadcndesign.com you also get shadcn icons, shadcn components, and shadcn Pro Blocks that extend the base kit:

  • Shadcn icons: consistent iconography tuned to the system, so you are not mixing five random icon packs
  • Shadcn components: the core primitives styled to match the shadcn/ui patterns
  • Shadcn Pro Blocks: higher level patterns like dashboards, settings layouts, auth pages, and content blocks built from the base components

Those pro-blocks make a big difference when you are staring at a blank canvas. Instead of building everything from individual components, you can start from a ready-made layout and adjust.

Overlays, command menus, and other modern patterns

The Shadcn kit is very strong in areas a lot of older libraries missed:

  • Dialogs, sheets, toasts, popovers, and drawers with clear separation between trigger, overlay, and content
  • Command menu (CMD+K) patterns that feel like Linear, Raycast, or modern SaaS tools
  • Flexible data tables that play nicely with TanStack Table on the code side

If your app lives in the “new wave” of SaaS UX (keyboard shortcuts, command palettes, split views, etc.), this kit feels naturally aligned.

The trade-offs

There are two main downsides:

  • You own maintenance. When shadcn/ui adds a new pattern or Radix evolves, you decide if and when to pull those changes into your system. That is power, but also work.
  • It is not a pages kit. You do not get 300 premade marketing layouts. You get the parts to build them.

Who should pick Shadcn + shadcndesign.com

You are the ideal fit for this stack if:

  • You are building modern SaaS on the Vercel stack (Next.js, Tailwind, Radix, shadcn/ui)
  • You want a custom brand without building a design system from absolute zero
  • You prefer ownership and flexibility over heavy presets

Untitled UI

Untitled UI is the “big one.” If you ask random Figma users which paid kit they bought first, odds are good this is it.The idea is simple: give designers almost every pattern they might need, across marketing and app UI, in a clean, neutral style.

Neutral by design

Where Ant has a strong opinion and Shadcn leans into modern SaaS, Untitled tries to be:

  • Neutral
  • Versatile
  • Brandable

You can turn it into a crypto dashboard, a fashion e-commerce site, a SaaS app, or a blog. It is meant to cover 90% of what a client might ask for, then stay out of your way.

Scale and variables

Untitled UI is huge:

  • 10,000+ components
  • 4,600+ icons
  • 400+ page examples

To manage all that, they maintain two tracks:

  • PRO STYLES: for teams still using classic styles
  • PRO VARIABLES: fully refactored to use Figma Variables, with primitive and semantic tokens

If your team is variable-ready, you can do theme switches and multi-brand setups easily. If not, you can stick to the more familiar styles path, then migrate later.

Real advantage: ready-made pages

The reason agencies love Untitled UI is not just the component count, it is the page templates:

  • Pricing pages, hero sections, blog layouts
  • Dashboards, auth flows, settings pages
  • Marketing sites, product pages, about sections

When a new client arrives, you can:

  • Pull a handful of relevant pages
  • Swap in their brand colors and logo
  • Present a “first draft” prototype in a day or two

That is very hard to beat from an ROI perspective.

Drawbacks

All that power has a cost:

  • The main file can be heavy and slow on lower-spec machines
  • You will probably only use 20–30% of it on any given project
  • It has no direct code counterpart; developers still need to translate designs into code manually or through their own system

Untitled UI is a design accelerant, not a code-aligned library.

Who should choose Untitled UI

Pick it if:

  • You are an agency or freelancer working across many verticals
  • You want to stop rebuilding pricing pages, hero layouts, and dashboards
  • Your tech stack changes per project and you do not need tight code parity

If you are deep in the shadcn/ui or Ant Design ecosystem, you can still use Untitled for early marketing explorations, then switch to a more code-aligned kit for app surfaces.

Flowbite

Flowbite sits in an interesting spot: it is a Tailwind CSS component library with a Figma kit that mirrors its HTML and class structure. Where shadcn/ui leans toward composable React patterns, Flowbite feels more like:

“Here is the HTML snippet and Tailwind class recipe. Copy, paste, ship.”

Utility-first thinking

Flowbite’s philosophy is: if it exists in Figma, it should be expressible as a Tailwind class combination.

So in Figma, you are not just dragging random frames:

  • You are placing containers that clearly map to bg-gray-50, rounded-lg, shadow-sm, etc.
  • Responsive behavior echoes Tailwind’s md:, lg:, xl: breakpoints
  • Atomic structure is reflected in its documentation and component hierarchy

This makes handoff incredibly direct for developers who are already fluent in Tailwind.

Application UI and marketing UI

Flowbite also splits its kit into:

  • Application UI: dashboards, tables, navbars, filters, modals
  • Marketing UI: heroes, feature sections, testimonials, footers

That separation helps keep things organized. If you are just building a product dashboard, you do not have to swim through every marketing pattern.

Licensing complexity

The one tricky part is the licensing:

  • Free community edition
  • Designer edition for Figma
  • Developer edition for code
  • Team pricing layered on top

Sometimes a designer buys the Figma file, a developer later realizes they need the pro code snippets, and suddenly the team has to revisit the purchase decision.

Once both sides are licensed though, the pipeline from Figma to code is fast.

Who Flowbite fits

Flowbite is ideal for:

  • Developer-led teams that already speak Tailwind fluently
  • Solopreneurs building a SaaS or dashboard with minimal design help
  • Projects where you want to minimize the “designer says X, dev implements Y” translation

It is less flexible stylistically than Shadcn, but very fast for standard applications.

Frames X

Frames X positions itself a bit differently. It is not just selling you components; it is trying to teach you how to think in systems.

You get a UI kit and a big handbook that walks through:

  • Atomic design
  • Naming conventions
  • Variable structures
  • Patterns for navigation, forms, tables, charts, and more

Parametric design and curated volume

Two things stand out with Frames X:

  1. Parametric variables
    You can adjust core properties like radius or spacing scales at a variable level and see how that affects buttons, cards, modals, and other patterns across the system.
  2. Curated volume
    Around 3,500 components, which is a lot, but far less than Untitled UI. They aim for breadth across 80+ interface categories rather than every possible variation of every component.

This gives you enough to build real apps, without turning the asset panel into a maze.

Who Frames X is best for

Frames X makes sense if:

  • Your team is moving from loose, ad-hoc Figma files into a structured design system
  • You have junior designers who need to learn system thinking
  • You care as much about process and education as you do about the raw assets

It has started adding React support, but its core value is still the system education and the way it exposes its logic.

The data table test

To make the differences more concrete, imagine a single, high-stakes component: the data table.

You know the one:

  • Sortable columns
  • Pagination
  • Selectable rows
  • Empty, error, and loading states
  • Sometimes nested rows and multi-level headers

How do these kits handle it?

  • Ant Design
    A rigid, very mature table that maps 1:1 to the AntD table component in React. Compact mode, dense layouts, all the states are thought through.
  • Shadcn UI (shadcndesign.com)
    A composable, modern table that pairs naturally with TanStack Table in code. The Figma version is built from rows and cells you can rearrange, rather than one locked block.
  • Untitled UI
    Many visually varied tables: user lists, transaction lists, comparison views. Great for mockups and presentations. Code mapping is manual.
  • Flowbite
    Tables that map closely to their Tailwind HTML snippets. If a designer uses a table example, the developer can find the exact snippet and classes in docs.
  • Frames X
    A balanced table pattern that focuses on structure and teaching. It shows how to organize columns, states, and variants, less about matching a specific code library.

Even just with tables, you can see the philosophies:

  • Ant and Flowbite prize code parity
  • Untitled prizes visual variety
  • Shadcn prizes modern flexibility
  • Frames X prizes system thinking

So which Figma UI kit should you actually choose?

There is no “one kit to rule them all.” The best choice depends on your stack, your team, and the kind of product you are shipping. Here is a simple way to think about it.

If you are an enterprise architect

You care about:

  • Consistency across many teams
  • Complex tables, forms, and workflows
  • Direct mapping to Ant Design React

Pick: Ant Design System for Figma (via antforfigma.com)

You will trade a bit of visual freedom for a lot of operational stability.

If you are a modern SaaS founder or design-engineering team

You care about:

  • A custom product look, not a “Google” or “Alibaba” look
  • Next.js + Tailwind + Radix + shadcn/ui
  • Code you fully own, no hidden library behavior

Pick: Shadcn UI Kit by Matt Wierzbicki on shadcndesign.com

Start from the kit’s shadcn components, layer on your own tokens and typography, then reach for shadcn Pro Blocks when you need full pages or flows. Add the shadcn icons set to keep your iconography consistent across Figma and React.

That combination gives you a very coherent pipeline:

  • Shadcn Figma kit → shadcn UI components in code
  • Shadcn Pro Blocks in Figma → page structures you can implement quickly
  • Shared language between designers and developers around states, overlays, and patterns

If you run an agency or freelance practice

You care about:

  • Speed across many unrelated projects
  • High-fidelity templates for pitches and proposals
  • Flexibility to match whatever stack your client prefers

Pick: Untitled UI

It is the generalist’s Swiss army knife. You may still pull in shadcn or Ant later when the product moves from design to engineering, but for early work and client-facing decks, Untitled is hard to beat.

If you are a Tailwind-heavy dev team

You care about:

  • Tailwind classes mapping directly to what you see
  • Fast implementation over visual experimentation
  • Clean HTML you can paste into your codebase

Pick: Flowbite

Use the Figma kit as your “visual index” of snippets. When a component is approved, grab the matching code from Flowbite docs, wire it up to your data, and ship.

If you are building a design team and culture

You care about:

  • Teaching designers to think in systems
  • Documentation and shared language
  • A kit that functions as both asset and tutorial

Pick: Frames X

Use the handbook as part of your onboarding. Slowly adapt the variable system and naming to your product. It gives you a thoughtful starting point rather than just a pile of screens.

Final thoughts 

In 2025, “which Figma UI kit should we buy?” is not a cosmetic question. It is an architectural one.

You are deciding:

  • How tightly design and code will stay in sync
  • How much freedom designers have to bend the system
  • How much work developers will do to translate frames into production components
  • Whether your product feels generic or genuinely yours

Ant Design, Shadcn, Untitled, Flowbite, and Frames X each represent a different answer to that question.

That is really the goal here.
Not just beautiful frames. Not just nice components. But a shorter, cleaner path from the intent in your designer’s head to the reality on your user’s screen. If you are building for tailwind, checkout the best figma kits for tailwind CSS.

Get Ant Design System for Figma today

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